Build an Army Units Hub
Infantry first, then rare and legendary bands. Gamepasses are account power, not a required roster slot.
This hub is the roster overview for LiveForFun’s Build an Army. It is not a character encyclopedia with invented names. The official description gives you three facts to work with: you build the army from barracks units, you later unlock rare and legendary units with unique abilities, and the column keeps fighting while you are offline. Everything else on the internet that lists Swordsman prices or Witch kits is talking about a different Roblox place.
Start here, then open the child pages. Rare and legendary units covers how unique abilities fit a march. Gamepasses covers Nuke and the offsale Sprint pass as optional account power. When you need ranks instead of roster language, jump to the unit tier list and the best army comps spending plans.
Barracks infantry — the actual starter
The first troop you can see in public footage is infantry. You buy it from the barracks, you deploy it, and you watch it walk the lane. Enemy sergeants sit early in that lane. An unupgraded infantry loses that fight. A damage-upgraded infantry starts winning it. Later clips of this same place also name machine gunners, medics, and tanks as barracks stock or pack contents — how to buy and place the vehicle is Tanks. Damage versus speed ticks are Upgrades. That is still not a leaked dollar sheet. It is the observed early roster: infantry first, then whatever heavier row the shop is actually selling.
Treat the barracks as a shop, not as a lore book. If the UI shows a new body later, it still has to pass the same tests as every other purchase: farther survival distance, more cash on undeploy, better leftover when you quit. The barracks guide is the walkthrough for using that shop without dumping the first pouch on extra weak copies.
Do not freeze the starter because a YouTube title promised a huge army. A huge army of unupgraded infantry is still a B-tier soak pile. The getting started page maps the first minute so you can find Deploy and Undeploy before the shop hypnotizes you.
Rarity bands — barracks, rare, legendary
LiveForFun’s published ladder is short:
- Barracks units are what you start with. Infantry lives here.
- Rare units unlock later. Buy them when they outwalk the current core. That is A-tier behavior on the unit tier list.
- Legendary units also unlock later, each with a unique ability. They belong in S only after that ability actually moves the march.
There is no official public table of names, costs, or DPS attached to those bands. This hub will not invent one. If a limited pack drops extra troop types onto the plot, log the pattern, not a fake wiki row. Rare and legendary units is the page for fitting a unique ability into the column without writing fan-fiction kits.
Gamepasses as account power, not units
Passes are not barracks entries. They sit on the account.
Nuke! (OP) is listed around 7,214 Robux. It is a skip button. It is not required. It is a C-tier pattern if you buy it with no farm. Sprint (Permanent) is offsale, so it is not a roster plan you can purchase today.
Never tell a younger player they must buy either pass to play a free game. The 4-player servers, the barracks, and the offline loop all work without Robux. Read gamepasses for the honest buyer’s guide, then come back to troops.
How the roster meets the lane
Deploy starts a march. Distance is money. Undeploy banks it. Offline time keeps the leftover column working. A roster that cannot clear the first sergeant pack will not become a good roster because you added more names. A roster that can clear that pack will still pay while you are in school, at work, or asleep.
The volcano landmark is a later point on the same lane, not a second roster. You do not unlock a special volcano unit by reading a fake table. You walk there by keeping the core upgraded and by slotting rares when they prove they survive farther.
Servers hold four players. Your plot is the army. Other plots are other people’s armies. Build for your lane, not for a PvP draft.
Treat the roster as three drawers: barracks infantry, rare-legendary abilities, and optional gamepasses. Open the drawer you actually need.
Frequently Asked Questions
Quick answers to the most common questions.
What units do I start with in Build an Army?
Barracks infantry. Upgrade its damage before you buy extra bodies. The barracks guide covers the shop loop.
Has LiveForFun published a full named roster?
No. The official text only describes barracks units plus later rare and legendary units with unique abilities. This hub will not invent names or DPS.
Where do rare and legendary troops fit?
After the infantry core is walking. Rare and legendary units explains how to test a unique ability on a march.
Are gamepasses part of the roster?
They are account power, not barracks units. See gamepasses. Nuke is optional; Sprint is offsale.
How should I rank these units?
Use the unit tier list for S–D patterns, then best army comps for a spending order.